![]() One of the games caveats is the sheer variety of modes means that it will probably take every player a little bit of time to find how to get the most out of the game based on their preferences. On the one hand it's nice to have something that you can sit down for 30 minutes and go into it thinking 'I can probably beat this and make some progress' but on the other hand it has you doing quite a few of the similar dungeons in succession which can make it feel a bit more repetitive. I've been playing it on PS5 where the performance and visuals really pleasant.įor some context my favourite roguelites/likes are (in order) Something I did hear is that the Switch port isn't so strong, so do look into that yourself to determine if it's running at a standard you'd be happy with. If you like old school shooters and just switching off as you strafe and blast everything, I think you'd get a lot out of this one. ![]() I think it's a very enjoyable, and accessible roguelite. In any case, I enjoy this game a lot and just wanted to give it my recommendation on here. I think Ziggurat 2 is a roguelike that should find something to offer for almost everyone. Think something like Risk of Rain 2 with its difficulty modes, but more granular and more options for what structure you'd like to play in. The challenge is there should you want it. It has a traditional 5 floor roguelike mode, and the hardest difficulty is very tough indeed. That's not to say Ziggurat 2 doesn't have that hardcore challenge for more seasoned players though. Ziggurat eases that by offering traditional difficulty modes which I is a good way to balance out the progression curve for a wider audience (once you figure out which is the best one for you). You might argue that they're not difficult if you spend forever grinding meta-progression resources (such as extra health) but that can create a really rough difficulty curve for some players. It's an easier game to pick up for 30 minutes, complete a dungeon and put it down.Ģ) Most roguelite games are honestly, pretty difficult, and they have just one difficulty setting too. This makes it more bitsized and managable. If you've been turned off the genre before because of concerns that they're too difficult and feeling that perma death makes you feel like you haven't achieved anything, Ziggurat might be for you for a number of reasons.ġ) Instead of focusing on just one, big long dungeon, Ziggurat 2's campaign is split into lots of shorter mini-dungeons that you complete as 'quests'. Specifically, I think it's a much more welcoming roguelike. ![]() It's roguelike design but with a few differences that I really like compared its contemporaries. These don't change the game drastically but they do enough to make you think about slightly different strategies with each. There are wands, staffs, spell books and even guns, all with a variety of different elemental powers and effects.Įach character has their own special ability which you can use periodically. One of the most enjoyable things about Ziggurat is seeing all the weapons. ![]() Think something like Doom 2016, it's very faced paced and you're constantly forced to move around the arena managing different types of enemies and their projectiles. Gameplay wise, it's an old school shooter. You play as one of 11 different wizards (though only 2 are unlocked at the start) battling hordes of enemies through countless floors across various dungeons, with the aim of making it to the end alive. A few youtubers have provided some coverage though not many, but their sentiment is also very positive. It's not listed on open critic or metacritic because it has no listed reviews, and only a couple of lesser-known sites have bothered to give the game a look. It's on PS5, XBOX, Switch and Steam but there are almost no major outlets providing any coverage. One thing that's kind of odd though, is that this game seems pretty much ignored, everywhere. The reviews for the game are very positive (literally very positive on Steam, with 892 positive reviews and 63 negative). Expanded significantly outwards and polished inwards. The sequel is essentially better in every way. I was really surprised it didn't see more talk here because I thought the first was somewhat popular. I think it's one of the best first person shooter roguelikes out there and has quite a novel, fun concept for a game. ![]() The first Ziggurat was one of my favourite roguelike games. I was disappointed to see that no one had made a thread about this game on ERA. ![]()
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